Sunday, February 19, 2012

Putting in the Joints

Since this model is in an A pose, it took awhile to properly place the joints, especially since it's a very detailed model. All the joints are properly labeled and parented correctly in hierarchical order. I went ahead and put his head joint at the top of his head so I can parent his hat to it, since he came with a cap. After checking this with my animator, I will rig a reverse foot lock tentatively on Wednesday.



Cassie

1 comment:

  1. 1. IK feet
    - knee pivot control (translation only)
    - parent to world, feet, and hips

    2. IK/Fk hips
    - rotate and tanslate

    3. FK spine
    IK spine for squash and stretch

    4. IK hands

    5. Finger curls
    -curl all finger
    -curl individual finger
    -thumb curl
    -finger spread
    -mid fingers spread(middle and ring)
    -thumb spread

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