Since this model is in an A pose, it took awhile to properly place the joints, especially since it's a very detailed model. All the joints are properly labeled and parented correctly in hierarchical order. I went ahead and put his head joint at the top of his head so I can parent his hat to it, since he came with a cap. After checking this with my animator, I will rig a reverse foot lock tentatively on Wednesday.
Cassie
1. IK feet
ReplyDelete- knee pivot control (translation only)
- parent to world, feet, and hips
2. IK/Fk hips
- rotate and tanslate
3. FK spine
IK spine for squash and stretch
4. IK hands
5. Finger curls
-curl all finger
-curl individual finger
-thumb curl
-finger spread
-mid fingers spread(middle and ring)
-thumb spread