Monday, March 12, 2012

Shoulder, Feet, and Hands

1 comment:

  1. Shoulders

    one control will be easy to animate. i have worked with other rigs and some come with 2 or 3 and i always have to counter animate those controls. if there is a way to get it smoother to rotate in all xyz and translate in xyz that would be great.

    Feet

    IK control could be on the base of the feet. the foot roll and other bend controls could be added the attributes.

    hands
    The box shape is the IK control and the hand picker above it controls the curl of the fingers.

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