NOTE ON RIG: The rig has been skinned best to my abilities with the dense model. If I tried to do anything to the mesh Maya would crash saying not enough memory. So I deleted inner polygon faces to help it some, but the rig still lags a bit in real time and the skinning isn't exact due to the numerous amounts of faces. The final file of the rig is also too big to send through email.
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--- On Sun, 4/8/12, Cassandra Hanks <*************@yahoo.com> wrote:
From: Cassandra Hanks <********@yahoo.com>
Subject: Re: Hi, I am your animator from SJSU
To:
"alexander yip" <***********@gmail.com>
Date: Sunday, April 8, 2012, 1:00 AM
Hey!
Here's the rig I promised for you to test. All of the foot, leg, hips,
spine, neck and head controls should be done. He's just missing arm
controls, hand controls, global controls and skinning is what's left.
Please test it and let me know if it fits your needs for the parts that
are done (minus arm and global controls). Also I updated the blog as
well.
thanks
Cassie
--- On Mon, 4/23/12, Cassandra Hanks <**********@yahoo.com> wrote:
From: Cassandra Hanks <*******@yahoo.com>
Subject: Re: Hi, I am your animator from SJSU
To: *******@gmail.com
Date: Monday, April 23, 2012, 2:05 AM
well
since I haven't heard back I assumed what I sent was fine. I've
finished the rig and skinned it to the best of my abilities. I had
issues skinning because the rig is extremely dense, and if i tried to
change anything to the mesh maya would crash due to low memory because
of how dense it was. I tried deleting some underlaying polygons, but it
still drags a bit on the rig. I can't send you the file through email
anymore because the weights caused the file to be bigger than email
could handle, so do you have a dropbox I could send it to?
Cassie
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