Monday, April 23, 2012

Email conversations

NOTE ON RIG: The rig has been skinned best to my abilities with the dense model. If I tried to do anything to the mesh Maya would crash saying not enough memory. So I deleted inner polygon faces to help it some, but the rig still lags a bit in real time and the skinning isn't exact due to the numerous amounts of faces. The final file of the rig is also too big to send through email.
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--- On Sun, 4/8/12, Cassandra Hanks <*************@yahoo.com> wrote:

From: Cassandra Hanks <********@yahoo.com>
Subject: Re: Hi, I am your animator from SJSU
To: "alexander yip" <***********@gmail.com>
Date: Sunday, April 8, 2012, 1:00 AM

Hey! Here's the rig I promised for you to test. All of the foot, leg, hips, spine, neck and head controls should be done. He's just missing arm controls, hand controls, global controls and skinning is what's left. Please test it and let me know if it fits your needs for the parts that are done (minus arm and global controls). Also I updated the blog as well.

thanks
Cassie



--- On Mon, 4/23/12, Cassandra Hanks <**********@yahoo.com> wrote:

From: Cassandra Hanks <*******@yahoo.com>
Subject: Re: Hi, I am your animator from SJSU
To: *******@gmail.com
Date: Monday, April 23, 2012, 2:05 AM

well since I haven't heard back I assumed what I sent was fine. I've finished the rig and skinned it to the best of my abilities. I had issues skinning because the rig is extremely dense, and if i tried to change anything to the mesh maya would crash due to low memory because of how dense it was. I tried deleting some underlaying polygons, but it still drags a bit on the rig. I can't send you the file through email anymore because the weights caused the file to be bigger than email could handle, so do you have a dropbox I could send it to?

Cassie

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